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It is (nearly) showtime!

15 hours until LD#14 is going to be started. I’m really looking forward to that time but still have to do some things! First buy stuff, especially something to eat! Not too unhealty….(and not too healty, either :-D ) and much more important AND dangerous for me: celebrate a friend’s birthday…. In the past I failed quite often in that challenge. But this I’m quite sure to be fine this time! Ok, maybe I won’t get up at start time! (5 am) but I think I should start with enough sleep cause I won’t take me too much time for sleeping during the compo!!! Whoever want to stay informed about my progress during the compo look at my LD-Journal!

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RPG: New Mr. Mi(nimal)

Ok…here the last version of Mr. Minimal! I tried to use blender to model the mesh with bones and animation and exported it with md5 (Doom3-Format). That was the only one that accepted my model and can be loaded into jME2. (For some reason the Ogre-Exporter had some problems!) Nevertheless the ogre-exporter is my favorite and I will first try this option before switching to md5.

new bnoed Blender-Version

new boned Blender-Version

But best I didnt mention yet. I found a marvelous tool for jme2. The “scenemonitor“! There you can just give a rootNode to the monitor and additional to your game window a JTree apears showing all the child-nodes and their properties. Good I found that before the competion cause I know that this will help me a lot! Here an example how it looks like:

jME2-Scenemonitor

jME2-Scenemonitor

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