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Trier Gamedev-Week

Well, 2 Weeks ago I participated in a game-coding-project at Trier. Some students of ‘University of Applied Sciences’ organized the week with the goal to finish a multiplayer 2D Shooter. They (Robert and Tobi) provided a good framework based on Slick2D to start with including a working basic network-framework.

To make a long story short I took the part of creating the GUI as I thought I had some experiences with nifty gui that also is integrated with Slick2d. Even it seems to be a fast thing it took me the whole week(5days) as we had to split up the whole framework into different gamestates and to write some additional protocol-commands to exchange data from client to server and back. Nevertheless I learned lot about nifty and even I had the feeling to kick it from time to time I know it was the right decision to choose it.

It provides lots off posibilities for transitions like ” when the screen starts take the block and move it in after 1second and move it back when leaving, or fade, or shake or or or” I had some problems with the widgets but in this case ME was more the problem than the framework itselfs :D.

To have at least a bit contributed to the game itself I added a new weapon that is quite slow but follows the target until it reaches the enemy. For that I had to include a pathfinder in the TileMap. Not too hard work but still enough for getting stuck in some traps for lots of time :D

Tomorrow is a revival-meeting and I’m really look forward to see some guys again.

Also have a look here:

http://fsi.fh-trier.de/node/921

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Unity3D: Here we go!

It took me really long to give Unity3D a chance. Even though I knew it would make a good job I always wanted to create my own framework based on jMonkeyEngine. Hey, I’m a coder… Actually I came quite far but still there were millions of issues. But now that I agreed to help students in creating games upcoming semester (e.g. with Unity3D) I have a better cause to neglect my programmer’s dislike about one of that all-in-one-babies. :D And first to say, still nothing can be done without scripting :D

Until now I worked thorugh the 3d and 2D Platform games and watched one “How to make a car game”-Tutorial:

http://unity3d.com/support/resources/tutorials/3d-platform-game.html

http://unity3d.com/support/resources/tutorials/2d-gameplay-tutorial

http://www.der-softwareentwickler-blog.de/2010/02/16/unity3d-tutorial-serie/

After  working through all this three tutorials I felt ready to start with something on my own. I created a small world with some free to download models, my dummy animated guy and a nice terrain I modeled in Unity3d and painted on it with splatting-painting. I created the lightmap with blender which was only possible cause I found some cool scripts that let you export the scene and terrain as OBJ. The movement-script is made from scratch by me (therefore it is of this poor quality yet). Actually I found out that realtime-shadow is only possible with the Unity3D Pro versions so I had to be happy with the projected “Blob-Shadow” for now. I added a small Unity-based animation for the wind mill. Actually I’m not so sure about how the movment and MouseOrbit-Look around the Character should work. For now you steer the guy like that:

awsd or keys for movement

left-ctrl for running

space for jumping

mouse for looking around (mouse-wheel to zoom in and out)

Have a look here:

http://thomas.trocha.com/games/unity3d/first/firstunity.html


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Project RGB started!

I just joined a group of students that want to create a 2D-Platformer in about a week using slick2d. The big theme is RGB, actually I’m a bit too tired to write more about this. I just made some tests with nifty-gui and created for testing test Logos. This is the more or less the best one! THe others were somehow flcikering on the monitor….:

Not that bad! :D Good night!


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