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Let the ‘Wood Games 3D’ begin….

Since today the Olympic Games started in London, I think it is a good moment to bring my ‘baby’ Wood Games 3D back to mind. Actually it should be the official game for London 2012,… strange no one talked to me yet :D

Actually I love to see that even though the game ,somewhere in the market and hardly to find, is still played by people! Not making money with it…but I’m nevertheless very proud of it.

Here is the QR to your android-luck:

QRCode

Feel free to tell everyone you know about it :D

Ah, almost forgot the cool trailer I made:

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Not to forget: F95

The promotion of my favorite football team Fortuna Düsseldorf, actually paralyzed me for about a month :D Not kidding…after 15years, WE ARE FINALLY BACK! (At least for a year :D). One thing I created was this image:

And since just one image wasn’t enough, here the clip:

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Long time no see…

Yes, it is true. I really neglected the blog for a while. So what am I doing at the moment?

First of all, I working on gamekit to have it in shape for creating the kind of games I want to create.  For that I’m doing lots of bugfixes and working mainly on the runtime and it’s lua-layer. Actually I love this project. Finally I’m home in case of game-engine. Now it has to be stable enough for all platforms, which will still be a tough way,…

For people that don’t know gamekit (and I think that are 99,99%). It is a blender-based game-engine. This means you use blender as scene-graph, use (if you want) its bge-bricks for visual logic (most of them are implemented in gamekit) or use lua-scripting inside blender or use c++. Of course you can use all 3 methods altogether. The game can produce code for Linux(my main platform), win and osx plus android and iOS (but the mobile versions still need lots of optimizations).

Caution: Since this is a 100% community driven engine, there isn’t that much documentation :D People who are not willing to make their hands dirty and need everything on a silver plate to produce something should switch to the big good documented and more stable engines like unity3d or udk (btw: I like unity but I do like more to play in the dirt :p)

So let’s have a look at http://code.google.com/p/gamekit/

…and if I’m not working on gamekit I’m working on a game-project with a bunch of people that are located somewhere in Germany. So it is some kind of distributed working. At the moment we see if we can get a publisher of that master-piece of game software :D

…and if I’m not working on this one, I’m involved in a game-project at the University of Applied Sciences Trier…

…and if I’m not doing this I’m working on a super ambitious Software-Project that should/would/could change software-development, but actually that might only work in my head *lol*

…and if I’m not doing this I’m running or biking so that my head and soul get at least a bit to see from the world. :D Sports is one of the most important things of the day.

Biggest problem is the 24h-day constraint…there is just too less time for too much things to do :D

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