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Found my baby, Wood Games 3D

My baby, Wood Games 3D, is not available in google play anymore (for some time now), because I did not respond to some messages because of some new playstore regulations to which you had to answer. Actually this is quite sad. I created it with the libgdx-java library creating a nice blender to libgdx-pipeline. Even though I still have the sourcecode (somewhere) but it won't be super easy to create an apk.

But, I found it in one of those stores that release your apk without you even knowing. Now I'm thankful for that :D

WoodGames

To the game: https://apkpure.com/wood-games-3d/org.tt

And I still do love the trailer :D.

Can still remember how you did compete against a million of "cat-image-application" at these days :D Still unbelievable that you were on top of the game's category list after every update you published....but as I was saying, 1min after uploading, 10 "image"-apps (that were only showing one image rofl) kicked you out of the top10 and 10min later you were invisible again.

reminder: I really should revive some kind of games-page...

EDIT: Oh my,...I just found old stuff of wood games and even played it again, and I do love it. And I just decided...it is a shame that it is basically dead...I invested much work, fun and hate into it at these days... let's start 'Project: Revive Wood Games' even though I was planning to do something else this weekend...

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Cross-Compiling with mingw: "mingw mutex is not a member of std"

Using spdlog as logger in my current project gives me an error when I try to cross compile it using my urho3d-docker-setup:

error: 'mutex' is not a member of 'std'

After asking the internet I found out that there are actually different mingw-compilers with different suffixes:

x86_64-w64-mingw32-gcc-win32
x86_64-w64-mingw32-gcc-posix

Where the upper seems not to work with mutex. (Actually strange, I compiled lots of stuff with Urho3d and its dependencies and I would have guess those would use at some point a mutex!?)

In the end I got everything compiled using the compiler with -posix suffix. (I altered the urho3d's mingw toolchain-file...)

If you want to see all possible "alternatives" of this gcc/g++ command you can do it like this:

update-alternatives --display x86_64-w64-mingw32-g++

And you can choose one in some kind of interactive mode:

update-alternatives --config x86_64-w64-mingw32-g++

You can also set it directly like this:

update-alternatives --set x86_64-w64-mingw32-g++ /usr/bin/x86_64-w64-mingw32-g++-posix # posix
update-alternatives --set x86_64-w64-mingw32-g++ /usr/bin/x86_64-w64-mingw32-g++-win32 # win32

Ref:

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