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"tag:"dev""


Title and summary Date/time
1
MARKDOWN ZeroMQ-based thrift "peer" that is server (multiple services) and client in one. Using one router for punshing out. See the github-repository for the source-code: ...
Feb 1, 2017
11:54:00 PM
2
MARKDOWN Ok, that is a very special topic and I guess not many will need this. My problem was that I created a properties-page and wanted to use the folders selected there or to use IProject-related paths or such. I had to hack a little bit to get it ...
Jan 27, 2017
12:27:00 AM
3
MARKDOWN ![](images/02_zmq_so...
Jan 6, 2017
1:57:00 PM
4
MARKDOWN # ZeroMQ - Mindgames and Samples ## Router bound, 2 Dealers connected to Router ![Image](images/zmq_...
Jan 6, 2017
1:02:00 PM
5
MARKDOWN Every time fun setting up a maven-project. Here is my minimal default-setup for: * an additional src-folder * setting up the compiler * creating a fat jar via: mvn assembly:once ```xml org.apache.maven.plu...
Jan 5, 2017
5:34:00 PM
6
MARKDOWN At the moment I'm working on a more distributed project. One central thing is that I want a **local-server** to be control from the **main-server** that is located somewhere else. (e.g. the internet) I'm using thrift-services and want on the one ...
Dec 28, 2016
4:02:00 AM
7
Now that all platforms (beside the apple ones) can be built on linux, I want a fabulous build-all script, that automagically creates a folder with all runtimes. Time to refresh my bash-basics. And to say it from the start: Spaces do matter!! How to set a ...
Dec 8, 2016
12:14:00 PM
8
I finally got gamekit to compile and run in the browser. Emscripten magically converted it for me. Thx,a lot :D At least it seems so. Not tested that well. That state now: I can compile gamekit. There is a cmake-option to create a html-file and set a ...
Dec 8, 2016
4:08:44 AM
9
At the moment I'm in the process to get gamekit being compilable on the main platforms. So for now I got linux,win32(cross compiled with mxe(mingw) on linux),android,black...
Dec 7, 2016
7:07:00 PM
10
Ok, I finally made a version for jME2. To achieve that I also created a userfriendly way to create MeshAnimations programmatically and not only as import from ogre-files. Now you can create MeshAnimation keyframe-based on time,pose and weight like ...
Jun 9, 2010
12:00:00 AM
11
Long time I didn’t post about what’s going on with me. Actually as always I’m doing all and nothing. Started a bunch of different projects (one I hope to finish the weekend) and looked a bit in ogre c++ and ogre4j the java-binding. Just for fun I ...
Jun 2, 2010
12:00:00 AM

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