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"tag:"gamejam""


Title and summary Date/time
1
MARKDOWN It was GlobalGamJam and I decided to give it a shot. It was very attractive since there was a jam-site in Düren where I live. Very small one organized by **headup games**. (Big thank to them, Mark and Dieter). Since I do need to get into ...
Jan 25, 2017
12:20:00 AM
2
Ok, normal Ludum Dare Jam. I get a theme think(!) about a concept and start doing it. In the end it turned out, that I couldn’t really make it a fun game, ran out of time and didn’t focus 100% on the goal. So, a disappointment? No,… this was the ...
Aug 26, 2013
12:00:00 AM
3
Ok, this time a participated at LD26-Jam which apprantly would have given me 3 days for development…so good time to test how far my engine is. In terms of features I was more or less satisfied. I invested lots of time bringing http especially https ...
Jun 12, 2013
12:00:00 AM
4
Ok, finally I find some time to write something about “droidcon-hackathon”...
Mar 11, 2012
12:00:00 AM
5
48h gamecoding resulted in a little platform-toolkit based on java(jME3) and blender. Too bad we had some problems inbetween and forgot to create the most important! Levels So the result is just a very small demo…. Launch via webstart: Or get a ...
Jan 30, 2012
12:00:00 AM
6
Just wrote down some advices on how to survive a game jam (having ludum dare 48h-competition in my head). Have a look here: How to survive a game jam Breakdance McFunkypants is going to write a book about game jams and asked the game ...
Jul 19, 2011
12:00:00 AM
7
Ok, I make it quick! This weekend was Ludum Dare 48h gamedev competition. This was the first time I used Unity3d instead of java and my beloved jMonkeyEngine. Actually I forgot to swap the programmer as well cause I made the same mistake: beginning too ...
Dec 20, 2010
12:00:00 AM
8
Just arrived from mainz from attending devmania doing the overnight-contest with my globalgamejam-compan...
Oct 4, 2010
12:00:00 AM
9
Well, 2 Weeks ago I participated in a game-coding-project at Trier. Some students of ‘University of Applied Sciences’ organized the week with the goal to finish a multiplayer 2D Shooter. They (Robert and Tobi) provided a good framework based on Slick2D ...
Sep 23, 2010
12:00:00 AM
10
Ok,…actually I should already be in bed as I will leave quite early in the morning via Frankfurt/Hahn to Berlin. There is the Bigjam a meeting of independend gamedevelopers (and me). I’m quite curious about it and actually I don’t know what to expect. ...
Aug 5, 2010
12:00:00 AM
11
Out of a strange reason I decided to use the one-week-extension of the tigsource-competitio...
Aug 4, 2010
12:00:00 AM
12
Last weekend it was miniLD-Time again. Although I didn’t had the complete weekend time I decided to take part. The theme was greed (or fishing) with the restriction that every gameobject might be used only once. This means you can’t just use e.g. two ...
Jul 19, 2010
12:00:00 AM
13
Ok,…just a quick post. It was again a desaster. The theme was islands and I decided to create a RTS. After about 15h I realized that it might be too complex (also I had quite a lot done on the model/logic-side) and switched to a so easy third person ...
Apr 28, 2010
12:00:00 AM
14
Ok one day to go until the Global Game Jam 2010 will be started. To be honest I’m a bit anxious as I’m not as far with my game dev knowledge as I would like to be. Actually I would like to develope something in jME. I’m quite sure, if I once only once ...
Jan 28, 2010
12:00:00 AM
15
Soo,…it’s miniLD-time! Actually I wasn’t sure if I want to start at the miniLD but the rules (tkae as much time as you want) and the theme (clone a classic game) let me not think twice. A good test for upcoming global game jam next weekend. It is still ...
Jan 24, 2010
12:00:00 AM

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