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"tag:"gamekit""


Title and summary Date/time
1
Just started to create tutorials for getting started with "gamekit playground" which is actually the name for my current fragile buggy version of gamekit in which I included lots(?) of new features including an easy to use nodetree-mapping from ...
Dec 14, 2016
3:50:00 AM
2
I finally got gamekit to compile and run in the browser. Emscripten magically converted it for me. Thx,a lot :D At least it seems so. Not tested that well. That state now: I can compile gamekit. There is a cmake-option to create a html-file and set a ...
Dec 8, 2016
4:08:44 AM
3
At the moment I'm in the process to get gamekit being compilable on the main platforms. So for now I got linux,win32(cross compiled with mxe(mingw) on linux),android,black...
Dec 7, 2016
7:07:00 PM
4
Oh, wow! I’m a bit shocked that a very first gamekit-game showed up in my browser! After some struggles and still lots of work to do, but that motivates a lot just to see the beloved default-cube on screen.
Jan 10, 2015
12:00:00 AM
5
…I postponed Carl Cube, because before global game jam started I wanted gamekit to be able to link blend-files or at least group-instances. That should make it possible for teams to work on different blender-file and link objects of the other one. That ...
Feb 6, 2013
12:00:00 AM
6
Global Game Jam will be started in exactly one week and I decided to remake our first ggj-project Carl Cube and Bobby Ball to check if gamekit can do what I want to do. Actually I spent some time in fixing gamekit and developing it to a point I would ...
Jan 18, 2013
12:00:00 AM
7
Ach, I really do like our gamekit-forum! It is like a desert where you see very very seldom users being online. And if, the chance is quite high that it is a spambot, or a search engine-bot or from time to time really a real person Actually most of ...
Sep 6, 2012
12:00:00 AM
8
Yes, it is true. I really neglected the blog for a while. So what am I doing at the moment? First of all, I working on gamekit to have it in shape for creating the kind of games I want to create. For that I’m doing lots of bugfixes and working mainly ...
Jul 25, 2012
12:00:00 AM

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