Blender <-> jME - Pipeline
Was a bit silent the last time here and like the tech-demos before I didn’t finish the tank game as well. Actually I got started to test how to use blender more or less as a level-editor that pass some external data to jME via the hottbj-exporter. With that I actually started how to export something like stencil-mapped textures which is more or less the technique used in splatting terrain…. So I’m more in basics stuff again that I capsule as reusable Classes. I also start thinking about a point-and-click adventure….