ggj'21: Solt dan Fundo

ggj'21: Solt dan Fundo

I attended this years (online) global game jam('Headup Remote Jam 2021'). As always I want to use this weekend to kick myself in the butt to finish something in a solo-project.
My setup was Urho3D, Blender using my Urho3D-Blender-Integration.
The blender integration basically worked quite well, even though it stopped working from time to time ๐Ÿ˜‰.

In the the end it is like every time. You start with something simple, inbetween you change your concept here and there and it seems everything is under control and your in schedule. But then simple things start to not work anymore, other stuff that should take a microsecond takes hours and in the end you are happy that or if something runnable is the result. ๐Ÿ˜… This year wasn't that different.
Maybe I should start doing teamwork again (as it is the sense behind GGJ in the first place๏ฟฝ, even if it would mean to use unity in my spare time,...hmm)
Still, even though I expect a better outcome but (now, one day later) I'm not taht much unsatisfied. ๐Ÿ˜€๐Ÿ‘

To make a long story short:

Ingame

Web-Version: https://thomas.trocha.com/games/ggj2021/ggj21_laf.html
Cautions: There is bug that a level is just black. You might work around by trying to press 'restart'.

GGJ-Link: https://globalgamejam.org/2021/games/solt-dan-fundo-5