It’s blender-time!
Well, for some strange reason I had the feeling to switch to blender in order to create 3d-Models. Well, ok! Blender is for sure very very good but maybe even too powerful what makes the inital steps quite hard. Nevertheless I started (again) with going deeper into blender although I was ill (what makes the project even harder).
As I am still working on my RPG-Engine and a first techdemo I just wanted to build a 3D-Model, put a texture on it, give it an amature and animate it. And the most important step export it in a way JMonkeyEngine is able to read it. That seems to be the hardest part of all. Currently there a two formats that seems to be best for importing animated textured models into jme2. MD5 (Quake3-Models) or OgreMeshes (Ogre3D-Engine).
For me it seems that the ogre-importer of the radakan-project seems a good way to export for jme.
Here you can find the exporter-script for blender.
For the importer there is a ogreloader-project inside the radakans svn:
https://radakan.svn.sourceforge.net/svnroot/radakan
or you can download an archive. (don’t know if it is the current version)
There you can find jme2-typical tests how to integrate an orge.mesh to jme2.
Well that’s it for the moment. Once I am really sure what to do in blender in order to do everything the right way with texturing, rigging and skinning I will try to write down something like a basic tutorial cause since I started with jme it was always a big issue how to import models that fulfill all my needs.
Keep on rocking….