Let's do a little bit full(?) stack...

As a game developer, I haven't spent much time exploring how web applications are created nowadays. The last significant contribution I made in this realm was developing a high score server for Wood Games 3D (my very very old Android-Game '2011), which I had to write to replace the discontinued ScoreLoop service. I implemented it using Java, encapsulated it into a Docker image for easy deployment, and now I'm in the process of migrating our current server.
Diving into Full Stack Development
Long story short, I've decided to embark on writing a small (perhaps useless?!) full stack application. My plan is to use Spring Boot as the backend technology, dockerized and maybe deployed within a Kubernetes cluster.
Client Technologies
I aim to incorporate multiple client technologies, including:
Current Progress
I have already started developing a very basic user-based application for managing 'Friendlists'. (Yes, I did mention it might be a useless app, right? ๐)
Keeping You Updated
Iโll keep you posted on my progress as I navigate this journey into full stack development. Let's see how far I can go with this project!
Bonus: Wood Games 3D Trailer
If you're interested in checking out Wood Games 3D, hereโs a play through. (Still love it! It is my baby! I can only say: Finish Projects and you love to come back every time!
Some specs:
- opengl es 1.1 (not even shaders ๐ that old)
- blender 2.41
Ok, sorry for being a bit nostalgic! Stay tuned for more updates!