LD13, a 48h solo gamecoding contest, is about to start upcoming weekend. As I always wanted to participate in such a competition I was pleased to hear about it 2 weeks ago. A good goal for putting myself under pressure for doing some basic groundwork so I am prepared for the weekend. I intend to use tje jMonkeyengine that I am interested in for about 2 years but never really done more than running the samples.
For now I made a plan about topics to know before the competiton starts:
- Modelling a simple character with animation
- Import that character in jME
- move that character (left/right-cursor=rotate up/down=forward/backward)
- collision-detection
- terrain-creation
- adding sounds
- how to create sounds by myself
- creating a gui for user-interaction
- picking object in 3D-space
- how to pack the project that everyone can use it at once
- how to use textures
- moving the camera
Well, actually I don’t know how the competition is going to end but I read some articles about it and everyone agreed that you shouldn’t think too big. I will try to keep that in mind.
The competition will start at 7pm PST what is meaning that I will have to start my competition at 5am on saturday :D! Argh…ok! No Problem…