panda3d-project

Well,…when I took part at miniLD last time and again had some issues with getting my model exported from blender->jME (because of a fault of mine) I decided to switch to panda3d for that miniLD. And for now I plan to make a small break with jME and try to use panda3d instead. jME I will still use and still test every model I do to export… but I’m tired of try and error and just want to use a stable product. That is for me at the moment panda3d. I decided to start with a project (of course RPG ) that I will take more time. All the compos are fun but it is enough for now. (Maybe the real LDs will be something to think of).

The plan for the RPG:

- use as much external models as possible. Rigging and animating takes enough time.

- for the story I try to use parts of a D&D-Book I found online. Don’t know if it is legal but when I’m ready with it for sure noone would even think about that this could have something to do with D&D

- Build as much reusable components as possible

Actually I already started with the project and want to learn during that the basics. At the moment I have just started with something like a class for figures (models) that just stays on the ground no matter where they are and where they move. That seems to work now….I started with a already ready class GravityWalker but that didn’t work for me. No clue why…. So I am back agin to ray and floor Actually all of this could have been done in jME as well but I will go on now with panda3d and will for sure find some good stuff that might be useful to implement in jME as well.

Aja,…additional I already created a makehuman-model used the rig and added some face-controlls for eyes and mouth. Actually he is looking like someone shot with a shotgun in the mouth but it is just a dummy character to use for NPC and PC during the engine-development…addtional I created a rigg for the beast! A great free model.