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Heading to Bigjam

Ok,…actually I should already be in bed as I will leave quite early in the morning via Frankfurt/Hahn to Berlin. There is the Bigjam a meeting of independend gamedevelopers (and me). I’m quite curious about it and actually I don’t know what to expect.

I setup something like a skeleton-project that I can use for starting game-developing as they do 3h-game-compos :D I don’t finish in 48h, so why not in 3!? :D Nevertheless here is a last screenshot of the “Meteor Romance” a project I started some days ago. Actually you can do much right now. You can steer the girl(orange) or the boy(max) and swithc different movement-types:waling,running,sneaking. I want the game to be something like a two player jump&run riddle ala goonies (c64 version). We’ll see. Have a look here:


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Some new minimals are in town

Out of a strange reason I decided to use the one-week-extension of the tigsource-competition “a game to its cover” to start with coding…actually I did try to use jBullet….Actually that does not work as I wanted and now I’m back with my own framework using the build in jME-collision-detection. Here are Max and Orange I modelled for the game:

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