Search results
"tag:"gamejam""
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1
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MARKDOWN After I was ill last year I decided to attend [headup's](https://g...
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Jan 25, 2020
6:55:00 PM
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2
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MARKDOWN It was GlobalGamJam and I decided to give it a shot. It was very attractive since there was a jam-site in Düren where I live. Very small one organized by **headup games**. (Big thank to them, Mark and Dieter). Since I do need to get into ...
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Jan 25, 2017
12:20:00 AM
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3
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Ok, normal Ludum Dare Jam. I get a theme think(!) about a concept and start doing it. In the end it turned out, that I couldn’t really make it a fun game, ran out of time and didn’t focus 100% on the goal. So, a disappointment? No,… this was the ...
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Aug 26, 2013
12:00:00 AM
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4
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Ok, this time a participated at LD26-Jam which apprantly would have given me 3 days for development…so good time to test how far my engine is. In terms of features I was more or less satisfied. I invested lots of time bringing http especially https ...
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Jun 12, 2013
12:00:00 AM
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5
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Ok, finally I find some time to write something about “droidcon-hackathon”...
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Mar 11, 2012
12:00:00 AM
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6
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48h gamecoding resulted in a little platform-toolkit based on java(jME3) and blender. Too bad we had some problems inbetween and forgot to create the most important! Levels So the result is just a very small demo…. Launch via webstart: Or get a ...
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Jan 30, 2012
12:00:00 AM
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7
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Just wrote down some advices on how to survive a game jam (having ludum dare 48h-competition in my head). Have a look here: How to survive a game jam Breakdance McFunkypants is going to write a book about game jams and asked the game ...
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Jul 19, 2011
12:00:00 AM
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8
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Ok, I make it quick! This weekend was Ludum Dare 48h gamedev competition. This was the first time I used Unity3d instead of java and my beloved jMonkeyEngine. Actually I forgot to swap the programmer as well cause I made the same mistake: beginning too ...
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Dec 20, 2010
12:00:00 AM
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9
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Just arrived from mainz from attending devmania doing the overnight-contest with my globalgamejam-compan...
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Oct 4, 2010
12:00:00 AM
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10
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Well, 2 Weeks ago I participated in a game-coding-project at Trier. Some students of ‘University of Applied Sciences’ organized the week with the goal to finish a multiplayer 2D Shooter. They (Robert and Tobi) provided a good framework based on Slick2D ...
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Sep 23, 2010
12:00:00 AM
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11
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Ok,…actually I should already be in bed as I will leave quite early in the morning via Frankfurt/Hahn to Berlin. There is the Bigjam a meeting of independend gamedevelopers (and me). I’m quite curious about it and actually I don’t know what to expect. ...
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Aug 5, 2010
12:00:00 AM
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12
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Out of a strange reason I decided to use the one-week-extension of the tigsource-competitio...
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Aug 4, 2010
12:00:00 AM
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13
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Last weekend it was miniLD-Time again. Although I didn’t had the complete weekend time I decided to take part. The theme was greed (or fishing) with the restriction that every gameobject might be used only once. This means you can’t just use e.g. two ...
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Jul 19, 2010
12:00:00 AM
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14
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Ok,…just a quick post. It was again a desaster. The theme was islands and I decided to create a RTS. After about 15h I realized that it might be too complex (also I had quite a lot done on the model/logic-side) and switched to a so easy third person ...
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Apr 28, 2010
12:00:00 AM
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15
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Ok one day to go until the Global Game Jam 2010 will be started. To be honest I’m a bit anxious as I’m not as far with my game dev knowledge as I would like to be. Actually I would like to develope something in jME. I’m quite sure, if I once only once ...
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Jan 28, 2010
12:00:00 AM
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16
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Soo,…it’s miniLD-time! Actually I wasn’t sure if I want to start at the miniLD but the rules (tkae as much time as you want) and the theme (clone a classic game) let me not think twice. A good test for upcoming global game jam next weekend. It is still ...
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Jan 24, 2010
12:00:00 AM
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