[OgreKit Lua]

Public Member Functions | List of all members
gsActionActuator Class Reference
Inheritance diagram for gsActionActuator:
gsActuator gsBrick

Public Member Functions

 gsActionActuator (gsLogicObject *parent, const gkString &name="")
 
 gsActionActuator ()
 
 ~gsActionActuator ()
 
void setStart (int v)
 
void setEnd (int v)
 
void setBlend (int v)
 
void setMode (int v)
 
void setPriority (int v)
 
void setAnimation (const gkString &v)
 
void setProperty (const gkString &v)
 
void setReset (bool v)
 
void reInit (void)
 
void play (void)
 
void stop (void)
 
int getStart (void)
 
int getEnd (void)
 
int getBlend (void)
 
int getMode (void)
 
int getPriority (void)
 
gkString getAnimation (void)
 
gkString getProperty (void)
 
bool getReset (void)
 
void setAnimPosition (float time)
 
float getAnimPosition ()
 
float getAnimLength (void)
 
bool isActionEnded (void)
 
bool isPlaying (void)
 
 OGRE_KIT_LOGIC_BRICK (ActionActuator)
 
- Public Member Functions inherited from gsActuator
 gsActuator ()
 
 ~gsActuator ()
 
 OGRE_KIT_LOGIC_BRICK_BASE (Actuator)
 
- Public Member Functions inherited from gsBrick
 gsBrick ()
 
 ~gsBrick ()
 
gkString getName (void)
 
bool isOn (void)
 
bool isOff (void)
 
bool isActive (void)
 
gkGameObject * getOwner (void)
 
gkLogicLink * getLogicObject (void)
 
void connect (gsListenerMode mode, gsSelf self, gsFunction func)
 
 OGRE_KIT_WRAP_CLASS_COPY_CTOR (gsBrick, gkLogicBrick, m_brick)
 
 OGRE_KIT_TEMPLATE_CAST (gkLogicBrick, m_brick)
 

Additional Inherited Members

- Protected Member Functions inherited from gsBrick
template<typename T >
T * create (gsLogicObject *parent, const gkString &name)
 
- Protected Attributes inherited from gsBrick
bool m_isLocal
 
EventListenerm_listener
 

Constructor & Destructor Documentation

gsActionActuator::gsActionActuator ( gsLogicObject parent,
const gkString &  name = "" 
)
gsActionActuator::gsActionActuator ( )
gsActionActuator::~gsActionActuator ( )

Member Function Documentation

gkString gsActionActuator::getAnimation ( void  )
inline
float gsActionActuator::getAnimLength ( void  )
inline
float gsActionActuator::getAnimPosition ( )
inline
int gsActionActuator::getBlend ( void  )
inline
int gsActionActuator::getEnd ( void  )
inline
int gsActionActuator::getMode ( void  )
inline
int gsActionActuator::getPriority ( void  )
inline
gkString gsActionActuator::getProperty ( void  )
inline
bool gsActionActuator::getReset ( void  )
inline
int gsActionActuator::getStart ( void  )
inline
bool gsActionActuator::isActionEnded ( void  )
inline
bool gsActionActuator::isPlaying ( void  )
inline
gsActionActuator::OGRE_KIT_LOGIC_BRICK ( ActionActuator  )
void gsActionActuator::play ( void  )
void gsActionActuator::reInit ( void  )
inline
void gsActionActuator::setAnimation ( const gkString &  v)
inline
void gsActionActuator::setAnimPosition ( float  time)
inline
void gsActionActuator::setBlend ( int  v)
inline
void gsActionActuator::setEnd ( int  v)
inline
void gsActionActuator::setMode ( int  v)
inline
void gsActionActuator::setPriority ( int  v)
inline
void gsActionActuator::setProperty ( const gkString &  v)
inline
void gsActionActuator::setReset ( bool  v)
inline
void gsActionActuator::setStart ( int  v)
inline
void gsActionActuator::stop ( void  )
inline