[OgreKit Lua] |
Public Member Functions | |
gsCharacter (gkCharacter *object) | |
~gsCharacter (void) | |
gkGameObject * | getObject (void) |
void | setLinearVelocity (float forward, float backward, float rightward, float leftward, float timeInterval) |
void | setGravity (float gravity) |
void | setRotation (const gsVector3 &axis, float scalar) |
void | setJumpSpeed (float scalar) |
void | jump (void) |
bool | isOnGround (void) |
gsCharacter::gsCharacter | ( | gkCharacter * | object | ) |
gsCharacter::~gsCharacter | ( | void | ) |
gkGameObject* gsCharacter::getObject | ( | void | ) |
bool gsCharacter::isOnGround | ( | void | ) |
void gsCharacter::jump | ( | void | ) |
void gsCharacter::setGravity | ( | float | gravity | ) |
void gsCharacter::setJumpSpeed | ( | float | scalar | ) |
void gsCharacter::setLinearVelocity | ( | float | forward, |
float | backward, | ||
float | rightward, | ||
float | leftward, | ||
float | timeInterval | ||
) |
void gsCharacter::setRotation | ( | const gsVector3 & | axis, |
float | scalar | ||
) |