[OgreKit Lua]

Public Member Functions | List of all members
gsILogicSocket Class Reference

Public Member Functions

 gsILogicSocket (gkILogicSocket *socket)
 
 ~gsILogicSocket ()
 
bool isConnected ()
 
bool isLinked ()
 
gkILogicSocket * getFrom ()
 
void removeConnection (gsILogicSocket *sock)
 
int getOutSocketAmount ()
 
gkILogicSocket * getOutSocketAt (int at)
 
gkString getName ()
 
gkLogicNode * getNode ()
 
gkGameObject * getGameObject ()
 
gkVariable * getVar ()
 
void setVar (bool b)
 
void setVar (float f)
 
void setVar (const gkString st)
 
void link (gsILogicSocket *otherSocket)
 
bool isDirty ()
 
void requestClearDirty ()
 

Constructor & Destructor Documentation

gsILogicSocket::gsILogicSocket ( gkILogicSocket *  socket)
inline
gsILogicSocket::~gsILogicSocket ( )
inline

Member Function Documentation

gkILogicSocket* gsILogicSocket::getFrom ( )
inline
gkGameObject* gsILogicSocket::getGameObject ( )
inline
gkString gsILogicSocket::getName ( )
inline
gkLogicNode* gsILogicSocket::getNode ( )
inline
int gsILogicSocket::getOutSocketAmount ( )
inline
gkILogicSocket* gsILogicSocket::getOutSocketAt ( int  at)
inline
gkVariable* gsILogicSocket::getVar ( )
inline
bool gsILogicSocket::isConnected ( )
inline
bool gsILogicSocket::isDirty ( )
inline
bool gsILogicSocket::isLinked ( )
inline
void gsILogicSocket::link ( gsILogicSocket otherSocket)
inline
void gsILogicSocket::removeConnection ( gsILogicSocket sock)
inline
void gsILogicSocket::requestClearDirty ( )
inline
void gsILogicSocket::setVar ( bool  b)
inline
void gsILogicSocket::setVar ( float  f)
inline
void gsILogicSocket::setVar ( const gkString  st)
inline