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| gsMotionActuator (gsLogicObject *parent, const gkString &name="") |
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| gsMotionActuator () |
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| ~gsMotionActuator () |
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void | setTranslation (float x, float y, float z, bool tsLocal=true) |
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void | setTranslation (const gsVector3 &vec, bool tsLocal=true) |
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void | setRotation (float x, float y, float z, bool tsLocal=true) |
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void | setRotation (const gsVector3 &vec, bool tsLocal=true) |
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void | setForce (float x, float y, float z, bool tsLocal=true) |
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void | setForce (const gsVector3 &vec, bool tsLocal=true) |
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void | setTorque (float x, float y, float z, bool tsLocal=true) |
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void | setTorque (const gsVector3 &vec, bool tsLocal=true) |
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void | setLinearVelocity (float x, float y, float z, bool tsLocal=true) |
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void | setLinearVelocity (const gsVector3 &vec, bool tsLocal=true) |
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void | setAngularVelocity (float x, float y, float z, bool tsLocal=true) |
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void | setAngularVelocity (const gsVector3 &vec, bool tsLocal=true) |
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void | setIncrementalTargetVelocity (float v) |
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void | setIncrementalVelocity (bool v) |
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float | getIncrementalTargetVelocity (void) |
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bool | getIncrementalVelocity (void) |
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gsVector3 | getTranslation (void) |
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gsVector3 | getRotation (void) |
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gsVector3 | getForce (void) |
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gsVector3 | getTorque (void) |
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gsVector3 | getLinearVelocity (void) |
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gsVector3 | getAngularVelocity (void) |
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| OGRE_KIT_LOGIC_BRICK (MotionActuator) |
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| gsActuator () |
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| ~gsActuator () |
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| OGRE_KIT_LOGIC_BRICK_BASE (Actuator) |
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| gsBrick () |
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| ~gsBrick () |
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gkString | getName (void) |
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bool | isOn (void) |
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bool | isOff (void) |
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bool | isActive (void) |
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gkGameObject * | getOwner (void) |
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gkLogicLink * | getLogicObject (void) |
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void | connect (gsListenerMode mode, gsSelf self, gsFunction func) |
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| OGRE_KIT_WRAP_CLASS_COPY_CTOR (gsBrick, gkLogicBrick, m_brick) |
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| OGRE_KIT_TEMPLATE_CAST (gkLogicBrick, m_brick) |
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