[OgreKit Lua] |
Public Member Functions | |
gsProcessManager (gkProcessManager *processManager) | |
~gsProcessManager () | |
void | addProcess (gsProcess *process) |
void | removeProcess (gsProcess *proc) |
gkProcess * | createWait (float time) |
gkProcess * | createTranslation (gsGameObject *obj, float time, const gsVector3 &to) |
gkProcess * | createTranslation (gsGameObject *obj, float time, const gsVector3 &from, const gsVector3 &to) |
gkProcess * | createOrientation (gsGameObject *obj, float time, const gsVector3 &toOrientation) |
gkProcess * | createOrientation (gsGameObject *obj, float time, const gsVector3 &fromOrientation, const gsVector3 &toOrientation) |
gkProcess * | createParallel (gsArray< gsProcess, gkProcess > &processes, float maxTime=0) |
gkProcess * | createSequence (gsArray< gsProcess, gkProcess > &processes, float maxTime=0) |
gkProcess * | createSound (const gkString &soundName) |
Public Attributes | |
gkProcessManager * | m_processManager |
gsProcessManager::gsProcessManager | ( | gkProcessManager * | processManager | ) |
gsProcessManager::~gsProcessManager | ( | ) |
void gsProcessManager::addProcess | ( | gsProcess * | process | ) |
gkProcess* gsProcessManager::createOrientation | ( | gsGameObject * | obj, |
float | time, | ||
const gsVector3 & | toOrientation | ||
) |
gkProcess* gsProcessManager::createOrientation | ( | gsGameObject * | obj, |
float | time, | ||
const gsVector3 & | fromOrientation, | ||
const gsVector3 & | toOrientation | ||
) |
gkProcess* gsProcessManager::createParallel | ( | gsArray< gsProcess, gkProcess > & | processes, |
float | maxTime = 0 |
||
) |
gkProcess* gsProcessManager::createSequence | ( | gsArray< gsProcess, gkProcess > & | processes, |
float | maxTime = 0 |
||
) |
gkProcess* gsProcessManager::createSound | ( | const gkString & | soundName | ) |
gkProcess* gsProcessManager::createTranslation | ( | gsGameObject * | obj, |
float | time, | ||
const gsVector3 & | to | ||
) |
gkProcess* gsProcessManager::createTranslation | ( | gsGameObject * | obj, |
float | time, | ||
const gsVector3 & | from, | ||
const gsVector3 & | to | ||
) |
gkProcess* gsProcessManager::createWait | ( | float | time | ) |
void gsProcessManager::removeProcess | ( | gsProcess * | proc | ) |
gkProcessManager* gsProcessManager::m_processManager |