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| gsRecastDebugger (gkRecastDebugger *rd) |
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| gsRecastDebugger (gsScene *scene, const gsVector3 &pos=gsVector3(0, 0, 0), const gsVector3 &rot=gsVector3(90, 0, 0)) |
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| ~gsRecastDebugger () |
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void | drawCircle (const gsVector3 &pos, float radius, float lineWidth=1.0f, const gsVector4 &col=gsVector4(1.0, 0.25, 0.5, 1.0)) |
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void | drawCylinder (gsVector3 ¢er, gsVector3 &size, const gsVector4 &col=gsVector4(1.0, 0.25, 0.5, 1.0)) |
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void | drawBox (const gsVector3 &bL, const gsVector3 &tR, const gsVector4 &col=gsVector4(1.0, 0.25, 0.5, 1.0)) |
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void | drawCross (const gsVector3 ¢er, float size, const gsVector4 &col=gsVector4(1.0, 0.25, 0.5, 1.0)) |
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void | drawLine (const gsVector3 &from, const gsVector3 &to, const gsVector4 &col) |
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void | drawTri (const gsVector3 &t1, const gsVector3 &t2, const gsVector3 &t3, const gsVector4 &col=gsVector4(1.0, 0.75, 0.75, 1.0)) |
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void | clear () |
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void | drawPath (gsNavPath *path, const gsVector4 &col=gsVector4(1.0f, 0.75f, 0.75f, 1.0f)) |
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