GGJ12 - Platformer
48h gamecoding resulted in a little platform-toolkit based on java(jME3) and blender. Too bad we had some problems inbetween and forgot to create the most important! Levels So the result is just a very small demo….
Launch via webstart:
Or get a standalone-version for you OS:
January 31st, 2012 at 6:58 pm
Hey,
what ggj were you at?
January 31st, 2012 at 7:46 pm
Oh, have trouble starting the jws on Arch Linux 64bit http://pastie.org/3290376 because of missing 32bit libs obviously
January 31st, 2012 at 7:57 pm
Hey Iwan! I was at ggj in cologne…great event!
To the problem: I had to modify the bullet-binding and didn’t had a chance to compile it under a linux64 and win64,yet. I will try to find a sollution…