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Server update
linux
Having problems starting ubuntu-linux looking like this? To make the long story short: * Grub > Advanced Options > Pick the latest kernel in rescue mode * In the rescue-menu: * 1) network * 2) root > login to your root account apt remove --purge nvidia-* ubuntu-drivers autoinstall That solved it for me.
linux
I recently switched from Mate-Desktop (Ubuntu Mate) to KDE Plasma including Bismuth as tiling Window Manager. Tiling is really a new concept to me and I really have to get used to it. But I do like it so far. But... from time to time my KDE Taskbar is disappearing
c
That title sound a bit confusing so here an example: typedef struct { int x; int y; } point; typedef struct { int width; int height; point topLeft; } rectangle; Taking this example: If you got a pointer on a point-struct 'topleft' but don't know about the struct that contains
retro-platform-jam 5 is about to start and I think I will give GameBoyAdvanced a try. Not sure I will finish something due to the RoomGame and the NetworkGame need some love. But I could use it to write a new renderer for RoomGame. Ok, enough blabla. Here how to setup
Here a video of my beloved game made for 'retro gamejam': PS: Downloads via itch.io
EDIT: You can ignore most of the stuff written here. Rule of thumb. Classes will out of the box arrange the data-structures as good as possible, structs build their data-structure (JIT-wise) as the code tells if not [StructLayout(LayoutKind.Auto)] is set. The rest of the text might still be
Keeps aspect ratio find . -iname '*.png' -exec convert \{} -verbose -set filename:base "%[basename]" -resize 64x64 "./64x64/%[filename:base].png" \;`` Forces size: find . -iname '*.png' -exec convert \{} -verbose -set filename:base "%[basename]" -resize "64x64!" "./64x64/%[filename:base].png&
Ever came across this error on publishing a dotnet project that includes libs of your own: error NETSDK1097: It is not supported to publish an application to a single-file without specifying a RuntimeIdentifier. You must either specify a RuntimeIdentifier or set PublishSingleFile to false. E.g. using urho.net with
urho3d
I had the problem that I tried to run urho3d-headless on our server for a small game-instance-server-test but got some 'illegal chipset' core dump-mayham. Our server is quite of age. Good that Urho has some options for this out of the box. There is a cmake-option: URHO3D_DEPLOYMENT_