going on
…still I’m not sure if I can trust jME but the model I have at the moment seems to be able to export everytime and with every animation I want….so it looks well! In the meanwhile I started look at c++ and ogre, panda with python where I
…still I’m not sure if I can trust jME but the model I have at the moment seems to be able to export everytime and with every animation I want….so it looks well! In the meanwhile I started look at c++ and ogre, panda with python where I
Well,…usually I thought to give PANDA3D a chance. Surely I will but problems with auto completion with my IDE (eclipse + pydev) let me try all the things that worked fine with panda again and again with jME as well. And what should I say I even realized to get
Ok, finally I decided to start a project in panda3d. It looks for me perfect for starting with 3d game development as it is very good commented and the graphicspipeline seems stable for me. I had no problems exporting my animated 3d model with panda3d’s egg-exporter for blender. Loading
At the moment I’m not so really sure how to go on. I really like jME and java and find it so cool that there is such a great Engine and want to participate in developing the engine. But at the moment my problem is to get my objects
Today I looked a bit deeper into blender. My main task for today was playing around with hairs which are quite cool implemented to blender but the big problem is to get it out to use it with jME. Ok,..to make a long story short I skipped that part
Well,…I’m getting more and more familiar with python and pygame and my pyweek-project makes little progess. Actually my code is already quite messy. But it should be still possible to handle it. At moment I have a nice little character I can steer across my tilemap and one
It’s pyweek! Yeah….first experiences in python! I use easyeclipse for python that has the python-plugin already installed as IDE. And try to use pygame in order to get something work Well,…day one was not as productive as I wanted to. I tried a lot of things even
When I bought a third monitor some time ago, I had big problem getting that setup run under linux. The biggest problem was to get it work that maximizing windows on the (nvidia) twin-view just maximized to the current display and not the whole twin-view. That f*#%ed me up
PyWeek is a ahead and I’m looking forward to a new challange and also a new programming language. Until now I didn’t wrote a single Python-Module on my own. (The only thing I did was modifying a blender-script) (see here) I bought a nice book about python so
Well,…this time again: I failed the LD! The theme was “Advancing wall of doom”. I wanted to create an jump’n'run platform-game where you have to try to go high and higher the wall with the help of different helpers. e.g. moving object you have to
15 hours until LD#14 is going to be started. I’m really looking forward to that time but still have to do some things! First buy stuff, especially something to eat! Not too unhealty….(and not too healty, either ) and much more important AND dangerous for me: celebrate a
Ok…here the last version of Mr. Minimal! I tried to use blender to model the mesh with bones and animation and exported it with md5 (Doom3-Format). That was the only one that accepted my model and can be loaded into jME2. (For some reason the Ogre-Exporter had some problems!