
Playstation1 GameJam
Here a video of my beloved game made for 'retro gamejam': PS: Downloads via itch.io
Here a video of my beloved game made for 'retro gamejam': PS: Downloads via itch.io
EDIT: You can ignore most of the stuff written here. Rule of thumb. Classes will out of the box arrange the data-structures as good as possible, structs build their data-structure (JIT-wise) as the code tells if not [StructLayout(LayoutKind.Auto)] is set. The rest of the text might still be
Keeps aspect ratio find . -iname '*.png' -exec convert \{} -verbose -set filename:base "%[basename]" -resize 64x64 "./64x64/%[filename:base].png" \;`` Forces size: find . -iname '*.png' -exec convert \{} -verbose -set filename:base "%[basename]" -resize "64x64!" "./64x64/%[filename:base].png&
Ever came across this error on publishing a dotnet project that includes libs of your own: error NETSDK1097: It is not supported to publish an application to a single-file without specifying a RuntimeIdentifier. You must either specify a RuntimeIdentifier or set PublishSingleFile to false. E.g. using urho.net with
urho3d
I had the problem that I tried to run urho3d-headless on our server for a small game-instance-server-test but got some 'illegal chipset' core dump-mayham. Our server is quite of age. Good that Urho has some options for this out of the box. There is a cmake-option: URHO3D_DEPLOYMENT_
Quick tip: If you are using c# in vs code and for some reason the c# language server omnisharp crashes (e.g. you are running/debugging test-cases (in my case xunit)) fastest way to get going again (also with Test to be triggered from within the editor, just restarting omnisharp
git
Just stumpled over a problem that I wanted to push a large file (400+mb) as part of a commit into our remote-repository but git ended up continuosly pushing 400+mb and then starting over without any progress. The long story short without knowing what why this fixes the problem:
qt-creator
All of a sudden (I guess after upgrading lots of libs in archlinux) qtCreator's (at the moment 4.15) debugging stopped working. I tested with gdb manually. Symbols were there and everything looked(!) fine. BUT not a single breakpoint was hit, and manully breaking ended up in the
linux
Install tun2socks Create interface: sudo ip tuntap add dev tun0 mode tun user <someuser> sudo ifconfig tun0 10.0.0.1 netmask 255.255.255.0 bind connection: badvpn-tun2socks --tundev tun0 --netif-ipaddr 10.0.0.2 --netif-netmask 255.255.255.0 --socks-server-addr 127.0.0.1:1080 This
entt
Again playing with EnTT (ECS) which has a builtin mechanism that helps you (de)serialize a registry. You have to implement an 'archive' that (de)serializes the data. Here in the source-code I use nlohmann::json for this. In the end it was simpler than it seemed at
zproject
After part1(getting started) and part2(looking at generated code) now its time to generate bindings, but before that let's generate a Docker-Image that will create a docker-image with this lib installed. Generating additional files on the project-data you can add targets. There are multiple targets to choose
zproject
In the first part we saw how to create and build a zproject and in this part we will have a look at the code that is actually generated and add some methods to our class using an corresponding api-file. include/shouter.h: /* ========================================================================= shouter - class description Copyright (c) the