kubernetes
Kubernetes Link-List
Atm I'm fiddling around with my raspberry pi,orange pi,odroid-Kubernetes,Docker,Ceph-cluster. Here some links: * Install k8s on arm/rpi * k8s: Expose pods externally via services (manual or metacontroller)
kubernetes
Atm I'm fiddling around with my raspberry pi,orange pi,odroid-Kubernetes,Docker,Ceph-cluster. Here some links: * Install k8s on arm/rpi * k8s: Expose pods externally via services (manual or metacontroller)
linux
Since I'm setting up my orange pi,rpi,odroid cluster for the n-th time I actually found a great tool the helps you do everything at the same time in different terminals. "Terminator"
ZeroMQ-based thrift "peer" that is server (multiple services) and client in one. Using one router for punshing out. See the github-repository for the source-code: https://github.com/dertom95/zeromq-thrift-p2p * What is it good for? Ever used thrift but wanted a way the server could push calls to the
git
If you want to include a submodule fully into your sourcetree (because you are forced to as in Unity3d) you can have some kind of workaround using a sparse-checkout (EDIT: with drawback...see bottom) Just do it like this: * create git-project (if not done yet): git init mkdir Project/Assets/
cmake
Finally started working on my nodetree-project. My IDE of choice is still eclipse although it makes one scream from time to time. Since my new project needs c++11 I do want the indexer to make it available for autocompletion. Well, but it does not out of the box. To
dev
ZeroMQ-based thrift "peer" that is server (multiple services) and client in one. Using one router for punshing out. See the github-repository for the source-code: https://github.com/dertom95/zeromq-thrift-p2p * What is it good for? Ever used thrift but wanted a way the server could push calls to the
dev
Ok, that is a very special topic and I guess not many will need this. My problem was that I created a properties-page and wanted to use the folders selected there or to use IProject-related paths or such. I had to hack a little bit to get it to work,
gamejam
It was GlobalGamJam and I decided to give it a shot. It was very attractive since there was a jam-site in Düren where I live. Very small one organized by headup games. (Big thank to them, Mark and Dieter). Since I do need to get into Unity3d again, that was
dev
In this sample: * send data directly from target to service1 * send data from service2 to target and back package org.tt.zmq.tests; import org.junit.Test; import org.zeromq.ZContext; import org.zeromq.ZMQ; import org.zeromq.ZMsg; /** * Here I will keep some tests to understand the behaviour of
dev
ZeroMQ - Mindgames and Samples Router bound, 2 Dealers connected to Router In this sample: * Send data from dealer1 to router * Create message to push data from router to dealer1 and dealer2 package org.tt.zmq.tests; import java.nio.charset.Charset; import org.junit.Test; import org.zeromq.ZContext;
dev
Every time fun setting up a maven-project. Here is my minimal default-setup for: * an additional src-folder * setting up the compiler * creating a fat jar via: mvn assembly:once <build> <plugins> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>
java
Still have in my mind using ZeroMQ as Transport-Layer for my thrift-based communication between Server and Server and Server and Client. Therefore I took a deep look into JZMQ which is the JAVA-JNI Mapping for ZeroMQ. At the beginning I thought that Curve based encryptions wasn't built in