java
Simple Pebble-Plugin Tutorial
Just created a simple tutorial how to create plugins for the java based pebble-blog-software. Check it out here
java
Just created a simple tutorial how to create plugins for the java based pebble-blog-software. Check it out here
emscripten
I’m in the process of porting my gamekit based engine via emscripten to javascript which works thanks to the ogre3d’s current version 1.10 pretty good (thanks to wolfmanfx for his efforts). I wrote a module for ois to handle the input (mouse/keyboard) not perfect,yet but
cpp
libRocket is one of my ui-systems and it actually did work with emscripten outofthebox for one exception. For some reason rcss was not able to parse em-based values into float-values. It took me a some time to realise that emscriptens sscanf-function sees “0.5em” in opposite to all other compilers
games
Sadly I have to annouce that from now on my first and still my only released game baby Wood Games 3D has been taken offline. Meaning it is still playable but the online-functionality scores and competitions won’t work anymore. After the 3rd party onlinescore service scoreloop quit, I had
emscripten
Just started trying to port gamekit to emscripten. Beyond other problems I struggled on swig generated lua-layer which threw a for me cryptic “trapped”-exception in the ‘SWIG_Lua_namespace_register’-function. To make the long story short. Swig 2.0.11 created invalid code with int SWIG_Lua_namespace_
emscripten
Oh, wow! I’m a bit shocked that a very first gamekit-game showed up in my browser! After some struggles and still lots of work to do, but that motivates a lot just to see the beloved default-cube on screen.
admin
Since I’m using blender with 3Button-Emulation (really can’t stand using the middle-button for rotation) I’m heayliy using ALT+Left-Mousebtn. There is always a problem with Linux/Gnome/Ubuntu/whatever. To make the long story short. Using ubuntu-mate it is quite simple: System->Preferences->Windows->
gamejam
Ok, normal Ludum Dare Jam. I get a theme think(!) about a concept and start doing it. In the end it turned out, that I couldn’t really make it a fun game, ran out of time and didn’t focus 100% on the goal. So, a disappointment? No,… this
gamejam
Ok, this time a participated at LD26-Jam which apprantly would have given me 3 days for development…so good time to test how far my engine is. In terms of features I was more or less satisfied. I invested lots of time bringing http especially https request available via libcurl
game
…I postponed Carl Cube, because before global game jam started I wanted gamekit to be able to link blend-files or at least group-instances. That should make it possible for teams to work on different blender-file and link objects of the other one. That worked quite well on linux and actually
game
Global Game Jam will be started in exactly one week and I decided to remake our first ggj-project Carl Cube and Bobby Ball to check if gamekit can do what I want to do. Actually I spent some time in fixing gamekit and developing it to a point I would
gamekit
Ach, I really do like our gamekit-forum! It is like a desert where you see very very seldom users being online. And if, the chance is quite high that it is a spambot, or a search engine-bot or from time to time really a real person Actually most of the