cpp
Compile Java to Native in Linux
Just created a new page with instruction how to setup xmlvm to compile Java-Code to Native in Linux! Have a look here: http://thomas.trocha.com/wp/?page_id=684
cpp
Just created a new page with instruction how to setup xmlvm to compile Java-Code to Native in Linux! Have a look here: http://thomas.trocha.com/wp/?page_id=684
wood games
Currently I’m working hard to finish my first android game:”Wood Olympics”. I have a prototype in the market already and at the moment I add new disciplines and change quite a lot about the game. I somehow mixed jump&run elements in which was no good mixture.
gamejam
Ok, I make it quick! This weekend was Ludum Dare 48h gamedev competition. This was the first time I used Unity3d instead of java and my beloved jMonkeyEngine. Actually I forgot to swap the programmer as well cause I made the same mistake: beginning too quick followed by struggling and
Well, actually I don’t have a clue about Shiva3D. But the promise to deploy on Android,IPhone,Linux,Win,Mac,Web,Webos for really not much money (170€ indi-license) forced me to have a look :D. After hours of downloading (I was not alone as it was just released)
gamejam
Just arrived from mainz from attending devmania doing the overnight-contest with my globalgamejam-companion burak. This time we decided to use Unity3d instead of the beloved jMonkeyEngine. We started at about 6pm and more or less finished 9am without sleeping. There were some problems with the hitboxes using the unity-collision detection.
gamejam
Well, 2 Weeks ago I participated in a game-coding-project at Trier. Some students of ‘University of Applied Sciences’ organized the week with the goal to finish a multiplayer 2D Shooter. They (Robert and Tobi) provided a good framework based on Slick2D to start with including a working basic network-framework. To
unity3d
It took me really long to give Unity3D a chance. Even though I knew it would make a good job I always wanted to create my own framework based on jMonkeyEngine. Hey, I’m a coder… Actually I came quite far but still there were millions of issues. But now
I just joined a group of students that want to create a 2D-Platformer in about a week using slick2d. The big theme is RGB, actually I’m a bit too tired to write more about this. I just made some tests with nifty-gui and created for testing test Logos. This
gamejam
Ok,…actually I should already be in bed as I will leave quite early in the morning via Frankfurt/Hahn to Berlin. There is the Bigjam a meeting of independend gamedevelopers (and me). I’m quite curious about it and actually I don’t know what to expect. I setup
gamejam
Out of a strange reason I decided to use the one-week-extension of the tigsource-competition “a game to its cover” to start with coding…actually I did try to use jBullet….Actually that does not work as I wanted and now I’m back with my own framework using the build
game
Last weekend it was miniLD-Time again. Although I didn’t had the complete weekend time I decided to take part. The theme was greed (or fishing) with the restriction that every gameobject might be used only once. This means you can’t just use e.g. two fishes that looks
dev
Ok, I finally made a version for jME2. To achieve that I also created a userfriendly way to create MeshAnimations programmatically and not only as import from ogre-files. Now you can create MeshAnimation keyframe-based on time,pose and weight like this: MeshAnimationWrapper manualAnimationWrapper = new MeshAnimationWrapper(face); manualAnimationWrapper.addPoseKeyFrame("MouthOpen&